Eye of Sauron
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E.Nova

Neutral Frigate — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Neutral Frigate — missile at mid range (R5), destroyer-tempo. (tanky)

⤤ Long range ⊘ No return fire
PR
850
Hull
1,500
Hull / PR
1.76
Wep / PR
0.5
low for archetype
Range
5
Velocity
25,500
≈ 18.4M PR/hr

Weapon damage by type

Where the 400 weapon total is placed.
Energy
0
0% of total
Kinetic
0
0% of total
Missile
400
100% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.47
shield −20%
Kinetic
1.76
shield 0%
Missile
2.94
shield +40%
Chemical
1.60
shield −10%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
30/turn
1 turn = 5s
PR / hour
18.4M
solo build, no breaks
Time to build 100m PR
5.4h
3,922 turns
Tempo band
Destroyer
25,500 velocity
Upkeep / unit
578
credits/turn
Upkeep / 1M PR
679,464
credits/turn
Upkeep / 1M PR / hr
489.2M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m destroyer long_rng r5
tanky wpr_lo

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Guardian · Cruiser · PR 63,805
Wep / PR0.4 Range5
When getting shot at
Marauder · Cruiser · PR 1,611
Hull / PR1.37 Sh e/k/m/c −35%/0%/+35%/0%
In build economy
A.Miner · Destroyer · PR 936
Build rate28 Velocity26,208

Peer set (11)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See E.Nova side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for E.Nova →