Eye of Sauron
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L.Topaz

Guardian Cruiser — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Guardian Cruiser — missile at mid range (R5), cap-tempo.

⤤ Long range ⊘ No return fire
PR
63,805
Hull
110,000
Hull / PR
1.72
Wep / PR
0.4
low for archetype
Range
5
Velocity
63,805
≈ 45.9M PR/hr

Weapon damage by type

Where the 25,000 weapon total is placed.
Energy
0
0% of total
Kinetic
0
0% of total
Missile
25,000
100% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
2.65
shield +35%
Kinetic
1.44
shield −20%
immune
Missile
≥10
shield +85%
Chemical
1.19
shield −45%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
1/turn
1 turn = 5s
PR / hour
45.9M
solo build, no breaks
Time to build 100m PR
2.2h
1,567 turns
Tempo band
Cap
63,805 velocity
Upkeep / unit
85,856
credits/turn
Upkeep / 1M PR
1,345,607
credits/turn
Upkeep / 1M PR / hr
968.8M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m cap long_rng r5 w_m
wpr_lo

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Collective · Cruiser · PR 3,246
Wep / PR0.4 Range7
When getting shot at
Marauder · Cruiser · PR 6,336
Hull / PR1.10 Sh e/k/m/c +25%/−35%/+50%/−25%
In build economy
Guardian · Cruiser · PR 69,768
Build rate1 Velocity69,768

Peer set (5)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See L.Topaz side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for L.Topaz →