Eye of Sauron
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D.Sting

Marauder Cruiser — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).
This design has no peers in the current roster — efficiency is reported against the global pool.

Marauder Cruiser — mixed offense at far range (R8), destroyer-tempo.

⊘ No return fire
PR
1,611
Hull
2,200
Hull / PR
1.37
Wep / PR
0.8
high globally
Range
8
Velocity
28,998
≈ 20.9M PR/hr

Weapon damage by type

Where the 1,250 weapon total is placed.
Energy
0
0% of total
Kinetic
475
38% of total
Missile
475
38% of total
Chemical
300
24% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.01
shield −35%
Kinetic
1.37
shield 0%
Missile
2.10
shield +35%
Chemical
1.37
shield 0%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
18/turn
1 turn = 5s
PR / hour
20.9M
solo build, no breaks
Time to build 100m PR
4.8h
3,449 turns
Tempo band
Destroyer
28,998 velocity
Upkeep / unit
865
credits/turn
Upkeep / 1M PR
537,035
credits/turn
Upkeep / 1M PR / hr
386.7M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
destroyer mix_atk r8
avg_ehp no_peers wpr_hi_global

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Guardian · Cruiser · PR 8,749
Wep / PR0.8 Range8
When getting shot at
Terran · Cruiser · PR 1,512
Hull / PR1.32 Sh e/k/m/c −15%/+10%/+25%/0%
In build economy
A.Miner · Destroyer · PR 1,596
Build rate18 Velocity28,728

Peer set (0)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

No peers — this design's hard-tag set is too unique to overlap any real ship at 60%. Efficiency band falls back to the global pool (see wpr_*_global tag above).

Compare with another ship?

See D.Sting side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for D.Sting →