Eye of Sauron
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P.Zeus

Terran Cruiser — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Terran Cruiser — missile at far range (R10), destroyer-tempo. (frail)

⤤ Long range ⊘ No return fire
PR
1,755
Hull
1,000
Hull / PR
0.57
Wep / PR
0.8
low for archetype
Range
10
Velocity
28,080
≈ 20.2M PR/hr

Weapon damage by type

Where the 1,400 weapon total is placed.
Energy
0
0% of total
Kinetic
0
0% of total
Missile
1,400
100% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
0.67
shield +15%
Kinetic
0.52
shield −10%
Missile
0.95
shield +40%
Chemical
0.52
shield −10%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
16/turn
1 turn = 5s
PR / hour
20.2M
solo build, no breaks
Time to build 100m PR
4.9h
3,561 turns
Tempo band
Destroyer
28,080 velocity
Upkeep / unit
1,258
credits/turn
Upkeep / 1M PR
717,080
credits/turn
Upkeep / 1M PR / hr
516.3M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m destroyer long_rng r10
frail wpr_lo

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Marauder · Destroyer · PR 1,496
Wep / PR0.8 Range9
When getting shot at
Terran · Frigate · PR 201
Hull / PR0.62 Sh e/k/m/c 0%/−20%/+35%/0%
In build economy
A.Miner · Cruiser · PR 1,656
Build rate16 Velocity26,496

Peer set (6)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See P.Zeus side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for P.Zeus →