M.Chlorite
A.Miner Destroyer
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
A.Miner Destroyer —
missile at far range (R9), destroyer-tempo.
(frail)
⇗ Long range
↻ Return fire
Wep / PR
0.8
avg for archetype
Velocity
27,192
≈ 19.6M PR/hr
Weapon damage by type
Where the 1,000 weapon total is placed.
Missile
1,000
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Missile
at 0.76 eHP
(shield
+15%).
Weakest defense:
Energy
at 0.56 eHP
(shield
−15%).
— glass jaw, prefer not to be focused here.
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
22/turn
1 turn = 5s
PR / hour
19.6M
solo build, no breaks
Time to build 100m PR
5.1h
3,678 turns
Tempo band
Destroyer
27,192 velocity
Upkeep billed at A.Miner rates
Upkeep / unit
1,442
credits/turn
Upkeep / 1M PR
1,166,550
credits/turn
Upkeep / 1M PR / hr
839.9M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_m
destroyer
long_rng
r9
ehp_frail
wpr_av
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Marauder · Destroyer · PR 1,496
Wep / PR 0.8
Range 9
When getting shot at
Neutral · Destroyer · PR 1,376
Hull / PR 0.60
Sh e/k/m/c
0% /0% /0% /0%
In build economy
Marauder · Destroyer · PR 1,276
Build rate 20
Velocity 25,520
Peer set (7)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
M.Chlorite — A.Miner Destroyer
PR 1,236 · Hull 800 · Range 9 · Build 22/turn
long range
Weapon Share Shield eHP
Energy 0 0% −15% 0.56
Kinetic 0 0% 0% 0.65
Missile 1,000 100% +15% 0.76
Chemical 0 0% 0% 0.65
27,192 PR/turn (1,236 × 22) · Destroyer tempo
19.6M PR/hr solo · Hull/PR 0.65 · Wep/PR 0.8
```
-# built at augury.drlat.dev
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See M.Chlorite side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
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