Tiger
Marauder Destroyer
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Marauder Destroyer —
missile at far range (R9), destroyer-tempo.
(soft)
⇗ Long range
⊘ No return fire
Wep / PR
0.8
avg for archetype
Velocity
26,928
≈ 19.4M PR/hr
Weapon damage by type
Where the 1,200 weapon total is placed.
Missile
1,200
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Energy
at 1.43 eHP
(shield
+30%).
Weakest defense:
Kinetic
at 0.84 eHP
(shield
−20%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
18/turn
1 turn = 5s
PR / hour
19.4M
solo build, no breaks
Time to build 100m PR
5.2h
3,714 turns
Tempo band
Destroyer
26,928 velocity
Upkeep billed at Marauder rates
Upkeep / unit
254
credits/turn
Upkeep / 1M PR
169,803
credits/turn
Upkeep / 1M PR / hr
122.3M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_m
destroyer
long_rng
r9
ehp_soft
wpr_av
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
A.Miner · Destroyer · PR 1,236
Wep / PR 0.8
Range 9
When getting shot at
Marauder · Destroyer · PR 1,276
Hull / PR 0.78
Sh e/k/m/c
+10% /−10% /+10% /−10%
In build economy
Terran · Cruiser · PR 1,512
Build rate 18
Velocity 27,216
Peer set (7)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
Tiger — Marauder Destroyer
PR 1,496 · Hull 1,500 · Range 9 · Build 18/turn
long range · no return fire
Weapon Share Shield eHP
Energy 0 0% +30% 1.43
Kinetic 0 0% −20% 0.84
Missile 1,200 100% +20% 1.25
Chemical 0 0% 0% 1.00
26,928 PR/turn (1,496 × 18) · Destroyer tempo
19.4M PR/hr solo · Hull/PR 1.00 · Wep/PR 0.8
```
-# built at augury.drlat.dev
Compare with another ship?
See Tiger side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
Sim against the roster?
The Ship test tool runs 1v1 sims of this ship vs every viable real
ship at PRs you set, plus a wins / wipes / median-trade summary.
Run ship test for Tiger →