Eye of Sauron
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Tiger

Marauder Destroyer — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Marauder Destroyer — missile at far range (R9), destroyer-tempo.

⤤ Long range ⊘ No return fire
PR
1,496
Hull
1,500
Hull / PR
1.00
Wep / PR
0.8
avg for archetype
Range
9
Velocity
26,928
≈ 19.4M PR/hr

Weapon damage by type

Where the 1,200 weapon total is placed.
Energy
0
0% of total
Kinetic
0
0% of total
Missile
1,200
100% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.43
shield +30%
Kinetic
0.84
shield −20%
Missile
1.25
shield +20%
Chemical
1.00
shield 0%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
18/turn
1 turn = 5s
PR / hour
19.4M
solo build, no breaks
Time to build 100m PR
5.2h
3,714 turns
Tempo band
Destroyer
26,928 velocity
Upkeep / unit
1,070
credits/turn
Upkeep / 1M PR
714,960
credits/turn
Upkeep / 1M PR / hr
514.8M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m destroyer long_rng r9
avg_ehp wpr_av

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
A.Miner · Destroyer · PR 1,236
Wep / PR0.8 Range9
When getting shot at
Marauder · Destroyer · PR 1,276
Hull / PR0.78 Sh e/k/m/c +10%/−10%/+10%/−10%
In build economy
Terran · Cruiser · PR 1,512
Build rate18 Velocity27,216

Peer set (7)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See Tiger side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for Tiger →