Eye of Sauron
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M.Lyth

A.Miner Dreadnought — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

A.Miner Dreadnought — missile at mid range (R5), cap-tempo.

⤤ Long range ↻ Return fire
PR
37,550
Hull
45,000
Hull / PR
1.20
Wep / PR
0.5
avg for archetype
Range
5
Velocity
75,100
≈ 54.1M PR/hr

Weapon damage by type

Where the 18,750 weapon total is placed.
Energy
3,750
20% of total
Kinetic
0
0% of total
Missile
15,000
80% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
2.18
shield +45%
Kinetic
0.96
shield −25%
Missile
2.18
shield +45%
Chemical
0.96
shield −25%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
2/turn
1 turn = 5s
PR / hour
54.1M
solo build, no breaks
Time to build 100m PR
1.8h
1,332 turns
Tempo band
Cap
75,100 velocity
Upkeep / unit
69,446
credits/turn
Upkeep / 1M PR
1,849,427
credits/turn
Upkeep / 1M PR / hr
1331.6M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m cap long_rng r5
avg_ehp wpr_av

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Collective · Cruiser · PR 6,804
Wep / PR0.5 Range5
When getting shot at
Marauder · Cruiser · PR 6,336
Hull / PR1.10 Sh e/k/m/c +25%/−35%/+50%/−25%
In build economy
Guardian · Destroyer · PR 41,636
Build rate2 Velocity83,272

Peer set (10)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See M.Lyth side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for M.Lyth →