Eye of Sauron
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V.Triton

Viral Cruiser — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Viral Cruiser — missile at mid range (R5), cap-tempo.

⤤ Long range ↻ Return fire
PR
8,982
Hull
11,200
Hull / PR
1.25
Wep / PR
0.5
low for archetype
Range
5
Velocity
53,892
≈ 38.8M PR/hr

Weapon damage by type

Where the 4,250 weapon total is placed.
Energy
0
0% of total
Kinetic
1,500
35% of total
Missile
2,750
65% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.56
shield +20%
Kinetic
0.83
shield −50%
Missile
1.92
shield +35%
Chemical
1.04
shield −20%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
6/turn
1 turn = 5s
PR / hour
38.8M
solo build, no breaks
Time to build 100m PR
2.6h
1,856 turns
Tempo band
Cap
53,892 velocity
Upkeep / unit
10,080
credits/turn
Upkeep / 1M PR
1,122,250
credits/turn
Upkeep / 1M PR / hr
808.0M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m cap long_rng r5
avg_ehp wpr_lo

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Collective · Dreadnought · PR 29,751
Wep / PR0.6 Range4
When getting shot at
Marauder · Cruiser · PR 6,336
Hull / PR1.10 Sh e/k/m/c +25%/−35%/+50%/−25%
In build economy
Guardian · Fighter · PR 6,510
Build rate6 Velocity39,060

Peer set (10)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See V.Triton side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for V.Triton →