Eye of Sauron
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Tyr

Terran Dreadnought — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Terran Dreadnought — missile at mid range (R5), cap-tempo.

⤤ Long range ↻ Return fire
PR
13,035
Hull
12,000
Hull / PR
0.92
Wep / PR
0.8
high for archetype
Range
5
Velocity
65,175
≈ 46.9M PR/hr

Weapon damage by type

Where the 10,000 weapon total is placed.
Energy
500
5% of total
Kinetic
500
5% of total
Missile
9,000
90% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.02
shield +10%
Kinetic
0.77
shield −20%
Missile
1.53
shield +40%
Chemical
1.15
shield +20%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
5/turn
1 turn = 5s
PR / hour
46.9M
solo build, no breaks
Time to build 100m PR
2.1h
1,534 turns
Tempo band
Cap
65,175 velocity
Upkeep / unit
22,224
credits/turn
Upkeep / 1M PR
1,704,984
credits/turn
Upkeep / 1M PR / hr
1227.6M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m cap long_rng r5
avg_ehp wpr_hi

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Neutral · Fighter · PR 33
Wep / PR0.7 Range6
When getting shot at
Terran · Corvette · PR 66
Hull / PR0.68 Sh e/k/m/c 0%/−20%/+35%/+30%
In build economy
Marauder · Battleship · PR 12,181
Build rate5 Velocity60,905

Peer set (10)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See Tyr side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for Tyr →