Tyr
Terran Dreadnought
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Terran Dreadnought —
missile at mid range (R5), cap-tempo.
(soft)
⇗ Long range
↻ Return fire
Wep / PR
0.8
high for archetype
Velocity
65,175
≈ 46.9M PR/hr
Weapon damage by type
Where the 10,000 weapon total is placed.
Missile
9,000
90% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
1.15
shield +20%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Missile
at 1.53 eHP
(shield
+40%).
Weakest defense:
Kinetic
at 0.77 eHP
(shield
−20%).
— glass jaw, prefer not to be focused here.
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
5/turn
1 turn = 5s
PR / hour
46.9M
solo build, no breaks
Time to build 100m PR
2.1h
1,534 turns
Tempo band
Cap
65,175 velocity
Upkeep billed at Terran rates
Upkeep / unit
22,224
credits/turn
Upkeep / 1M PR
1,704,984
credits/turn
Upkeep / 1M PR / hr
1227.6M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_m
cap
long_rng
r5
ehp_soft
wpr_hi
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Neutral · Fighter · PR 33
Wep / PR 0.7
Range 6
When getting shot at
Terran · Corvette · PR 66
Hull / PR 0.68
Sh e/k/m/c
0% /−20% /+35% /+30%
In build economy
Marauder · Battleship · PR 12,181
Build rate 5
Velocity 60,905
Peer set (10)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
Tyr — Terran Dreadnought
PR 13,035 · Hull 12,000 · Range 5 · Build 5/turn
long range
Weapon Share Shield eHP
Energy 500 5% +10% 1.02
Kinetic 500 5% −20% 0.77
Missile 9,000 90% +40% 1.53
Chemical 0 0% +20% 1.15
65,175 PR/turn (13,035 × 5) · Cap tempo
46.9M PR/hr solo · Hull/PR 0.92 · Wep/PR 0.8
```
-# built at augury.drlat.dev
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