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Tourmaline

Guardian Fighter — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).
This design has no peers in the current roster — efficiency is reported against the global pool.

Guardian Fighter — kinetic at close range (R1), in-between tempo. (frail)

⚔ Flanker ⤤ Long range ⊘ No return fire
PR
6,510
Hull
5,000
Hull / PR
0.77
Wep / PR
1.5
high globally
Range
1
Velocity
39,060
≈ 28.1M PR/hr

Weapon damage by type

Where the 9,800 weapon total is placed.
Energy
0
0% of total
Kinetic
6,000
61% of total
Missile
3,800
39% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
0.70
shield −10%
Kinetic
1.40
shield +45%
Missile
0.64
shield −20%
Chemical
1.71
shield +55%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
6/turn
1 turn = 5s
PR / hour
28.1M
solo build, no breaks
Time to build 100m PR
3.6h
2,560 turns
Tempo band
In-between
39,060 velocity
Upkeep / unit
2,446
credits/turn
Upkeep / 1M PR
375,744
credits/turn
Upkeep / 1M PR / hr
270.5M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_k flanker in_between long_rng r1
frail no_peers wpr_hi_global

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Collective · Corvette · PR 162
Wep / PR1.2 Range2
When getting shot at
Collective · Juggernaught · PR 74,069
Hull / PR1.40 Sh e/k/m/c 0%/+65%/−30%/+50%
In build economy
Marauder · Cruiser · PR 6,336
Build rate6 Velocity38,016

Peer set (0)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

No peers — this design's hard-tag set is too unique to overlap any real ship at 60%. Efficiency band falls back to the global pool (see wpr_*_global tag above).

Compare with another ship?

See Tourmaline side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for Tourmaline →