Thresher
Marauder Battleship
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Marauder Battleship —
energy at mid range (R5), cap-tempo.
(frail)
⇗ Long range
⊘ No return fire
Wep / PR
0.8
high for archetype
Velocity
60,905
≈ 43.9M PR/hr
Weapon damage by type
Where the 10,000 weapon total is placed.
Energy
7,500
75% of total
Kinetic
1,250
12% of total
Missile
1,250
12% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
1.14
shield +35%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Kinetic
at 1.64 eHP
(shield
+55%).
Weakest defense:
Energy
at 0.43 eHP
(shield
−70%).
— glass jaw, prefer not to be focused here.
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
5/turn
1 turn = 5s
PR / hour
43.9M
solo build, no breaks
Time to build 100m PR
2.3h
1,642 turns
Tempo band
Cap
60,905 velocity
Upkeep billed at Marauder rates
Upkeep / unit
2,854
credits/turn
Upkeep / 1M PR
234,331
credits/turn
Upkeep / 1M PR / hr
168.7M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_e
cap
long_rng
r5
ehp_frail
wpr_hi
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Collective · Frigate · PR 558
Wep / PR 1.0
Range 6
When getting shot at
Viral · Cruiser · PR 2,016
Hull / PR 0.99
Sh e/k/m/c
−35% /+25% /+50% /0%
In build economy
Terran · Dreadnought · PR 13,035
Build rate 5
Velocity 65,175
Peer set (11)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
Thresher — Marauder Battleship
PR 12,181 · Hull 9,000 · Range 5 · Build 5/turn
long range · no return fire
Weapon Share Shield eHP
Energy 7,500 75% −70% 0.43
Kinetic 1,250 12% +55% 1.64
Missile 1,250 12% +30% 1.06
Chemical 0 0% +35% 1.14
60,905 PR/turn (12,181 × 5) · Cap tempo
43.9M PR/hr solo · Hull/PR 0.74 · Wep/PR 0.8
```
-# built at augury.drlat.dev
Compare with another ship?
See Thresher side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
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