R.Monitor
Collective Dreadnought
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Collective Dreadnought —
missile at mid range (R4), cap-tempo.
(soft)
⇗ Long range
↻ Return fire
Wep / PR
0.6
avg for archetype
Velocity
59,502
≈ 42.8M PR/hr
Weapon damage by type
Where the 19,000 weapon total is placed.
Kinetic
5,000
26% of total
Missile
14,000
74% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
0.87
shield −30%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Energy
at 2.25 eHP
(shield
+50%).
Weakest defense:
Chemical
at 0.87 eHP
(shield
−30%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
2/turn
1 turn = 5s
PR / hour
42.8M
solo build, no breaks
Time to build 100m PR
2.3h
1,681 turns
Tempo band
Cap
59,502 velocity
Upkeep billed at Collective rates
Upkeep / unit
16,025
credits/turn
Upkeep / 1M PR
538,634
credits/turn
Upkeep / 1M PR / hr
387.8M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_m
cap
long_rng
r4
ehp_soft
wpr_av
Outliers
Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks
Missile shield -0.20 in an archetype where peer median is 0.45 — standard counter to this shape uses missile damage.
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Viral · Cruiser · PR 8,982
Wep / PR 0.5
Range 5
When getting shot at
Marauder · Battleship · PR 22,527
Hull / PR 0.89
Sh e/k/m/c
+50% /+25% /−20% /−15%
In build economy
Guardian · Frigate · PR 31,108
Build rate 2
Velocity 62,216
Peer set (9)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
R.Monitor — Collective Dreadnought
PR 29,751 · Hull 33,500 · Range 4 · Build 2/turn
long range
Weapon Share Shield eHP
Energy 0 0% +50% 2.25
Kinetic 5,000 26% +25% 1.50
Missile 14,000 74% −20% 0.94
Chemical 0 0% −30% 0.87
59,502 PR/turn (29,751 × 2) · Cap tempo
42.8M PR/hr solo · Hull/PR 1.13 · Wep/PR 0.6
```
-# built at augury.drlat.dev
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See R.Monitor side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
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