Eye of Sauron
Live26s Btl Live5m log in · register

R.Monitor

Collective Dreadnought — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Collective Dreadnought — missile at mid range (R4), cap-tempo.

⤤ Long range ↻ Return fire
PR
29,751
Hull
33,500
Hull / PR
1.13
Wep / PR
0.6
avg for archetype
Range
4
Velocity
59,502
≈ 42.8M PR/hr

Weapon damage by type

Where the 19,000 weapon total is placed.
Energy
0
0% of total
Kinetic
5,000
26% of total
Missile
14,000
74% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
2.25
shield +50%
Kinetic
1.50
shield +25%
Missile
0.94
shield −20%
Chemical
0.87
shield −30%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
2/turn
1 turn = 5s
PR / hour
42.8M
solo build, no breaks
Time to build 100m PR
2.3h
1,681 turns
Tempo band
Cap
59,502 velocity
Upkeep / unit
38,848
credits/turn
Upkeep / 1M PR
1,305,780
credits/turn
Upkeep / 1M PR / hr
940.2M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m cap long_rng r4
avg_ehp wpr_av

Outliers

Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Viral · Cruiser · PR 8,982
Wep / PR0.5 Range5
When getting shot at
Marauder · Battleship · PR 22,527
Hull / PR0.89 Sh e/k/m/c +50%/+25%/−20%/−15%
In build economy
Guardian · Frigate · PR 31,108
Build rate2 Velocity62,216

Peer set (9)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See R.Monitor side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for R.Monitor →