Eye of Sauron
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L.Garnet

Guardian Frigate — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Guardian Frigate — missile at far range (R7), cap-tempo.

⤤ Long range ⊘ No return fire
PR
16,303
Hull
20,000
Hull / PR
1.23
Wep / PR
0.5
low for archetype
Range
7
Velocity
81,515
≈ 58.7M PR/hr

Weapon damage by type

Where the 8,000 weapon total is placed.
Energy
0
0% of total
Kinetic
0
0% of total
Missile
8,000
100% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.23
shield 0%
Kinetic
1.07
shield −15%
Missile
1.64
shield +25%
Chemical
1.36
shield +10%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
5/turn
1 turn = 5s
PR / hour
58.7M
solo build, no breaks
Time to build 100m PR
1.7h
1,227 turns
Tempo band
Cap
81,515 velocity
Upkeep / unit
24,009
credits/turn
Upkeep / 1M PR
1,472,648
credits/turn
Upkeep / 1M PR / hr
1060.3M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m cap long_rng r7
avg_ehp wpr_lo

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
A.Miner · Cruiser · PR 1,701
Wep / PR0.5 Range7
When getting shot at
A.Miner · Cruiser · PR 1,701
Hull / PR1.18 Sh e/k/m/c 0%/−15%/+40%/0%
In build economy
Tyr
Terran · Dreadnought · PR 13,035
Build rate5 Velocity65,175

Peer set (8)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See L.Garnet side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for L.Garnet →