Bullhead
Marauder Cruiser
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Marauder Cruiser —
missile at far range (R8), in-between tempo.
(soft)
⇗ Long range
⊘ No return fire
Wep / PR
0.5
avg for archetype
Velocity
38,016
≈ 27.4M PR/hr
Weapon damage by type
Where the 3,250 weapon total is placed.
Energy
1,250
38% of total
Missile
2,000
62% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
0.88
shield −25%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Missile
at 2.21 eHP
(shield
+50%).
Weakest defense:
Kinetic
at 0.82 eHP
(shield
−35%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
6/turn
1 turn = 5s
PR / hour
27.4M
solo build, no breaks
Time to build 100m PR
3.7h
2,630 turns
Tempo band
In-between
38,016 velocity
Upkeep billed at Marauder rates
Upkeep / unit
1,128
credits/turn
Upkeep / 1M PR
178,003
credits/turn
Upkeep / 1M PR / hr
128.2M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_m
in_between
long_rng
r8
ehp_soft
wpr_av
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Collective · Cruiser · PR 6,804
Wep / PR 0.5
Range 5
When getting shot at
Viral · Cruiser · PR 8,982
Hull / PR 1.25
Sh e/k/m/c
+20% /−50% /+35% /−20%
In build economy
Guardian · Fighter · PR 6,510
Build rate 6
Velocity 39,060
Peer set (4)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
Bullhead — Marauder Cruiser
PR 6,336 · Hull 7,000 · Range 8 · Build 6/turn
long range · no return fire
Weapon Share Shield eHP
Energy 1,250 38% +25% 1.47
Kinetic 0 0% −35% 0.82
Missile 2,000 62% +50% 2.21
Chemical 0 0% −25% 0.88
38,016 PR/turn (6,336 × 6) · In-between tempo
27.4M PR/hr solo · Hull/PR 1.10 · Wep/PR 0.5
```
-# built at augury.drlat.dev
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See Bullhead side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
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