What's new
Changes to the tools on this site, newest first.
September 17, 2026
- UW cost now bills upkeep with the game's own formula at the owner's race mod, captured ships included.
- UW cost no longer charges extra upkeep for bigger clicks — ships built in a click pay nothing for it.
September 15, 2026
- The strike plan now asks Viral which ships it has researched, and plans from those.
September 05, 2026
- Event ships show which bosses hand you a free counter when they fire at you.
- Event fleets keep the game's own stack order rather than a misleading one when a stack has no PR yet.
- Event ships gains a Current fleets panel showing what each event empire has left.
- Event ship ranges read far more of each battle, and two ships that contradicted themselves now agree.
- Ship test's breadcrumb now links back to Ships and across to Custom ships.
- Ship test gives the top of the page over to results once you've run one.
- Ship test's setup rail now fits the screen, so Run is in reach without scrolling first.
- Ship test's Run button now follows you down the setup form.
- Ship test copies now name the ship whose turn trade they report.
September 04, 2026
- Ship changes now shows which matchups a range patch flipped, including for ships whose own stats never moved.
- Ship changes now leads with combat, sizes every stat move, and carries the game's patch history back to 2020.
- Event ship stats stop reporting contradictions that were an artifact of the battle log under-reporting losses.
- Event ships stop showing false contradictions and meaningless "at most" cells.
September 03, 2026
- Ship test's filter sections can be dragged into whatever order you like, or moved with the arrow keys.
- Ship test's filter panel now has collapsible sections, with Weapon and Range folded away until you want them.
- Ship test's filter panel is much more compact, and the race breakdown is back in alphabetical order so each race sits where you left it.
- Event ships table loses three always-empty columns.
- Event ships show a weapon type only when the shots prove it is fired.
- Event ships show the weapon values their shots prove, capped by survivor shots and floored by wipes.
- Event ships learn eHP from mixed-weapon shooters once one of their damage types is known.
- Event ships keep the table narrow -- unsettled cells say "more data" and hover for the figures.
- Event ships lay out eHP like the ship browser's table.
- Event ships state eHP per PR, like the rest of the site.
- Event ships show capture percent, and EHP candidates narrow as battles at different stances come in.
- Event ships show observed EHP per damage type as the interval the shots prove.
- Event ships now show range as the bounds the logs prove -- "more than 9" -- and pin it once the evidence closes.
- Event ships defaults to the last 30 days, with a window picker.
- Event ships get a roster at /ships/npc for intel-tier accounts, and the sim resolves them when you paste an event battle.
September 02, 2026
- Ship test's two-ship summary paste now reads like the single one, with win rates beside every fraction.
- Ship test's Changes panel names its loss columns the same way the grid does.
- Ship test's summary headline and PR hints now describe defender mode correctly, and the page no longer opens two-pane before there is anything to show.
- Ship test's Changes panel now answers the tempo and weapon filters instead of going blank.
- Copied ship-test matchups space their column headings apart so they stop running together.
- Copied ship-test matchups line their numbers up under the column headings.
- Ship test's loss columns now read "<ship> lost" and "they lost", on the page and in copied matchups.
- Ship test now puts setup in a side rail with the results beside it, and the grid filters in a panel you can collapse.
- Ship test race breakdowns are ranked best-to-worst with win rates and bars, on the page and in the copied summary.
- Ship test's copied summary states the PR each side gets and labels its columns; click Copy summary twice for the tempo breakdown.
- Ship test grid drops the Win %/Wipe % columns and names the two loss columns after the ships they belong to.
August 30, 2026
- Exploration now covers Marauder and Collective.
- Exploration now recommends scouts only, and prices every find from zero.
- New Exploration planner — how many scouts to find your next planet, and how many turns it costs.
- The sim's "Stats as of" date now reaches back to 2011 — historical battles from before 2020 can be simulated with their era's ship stats.
August 29, 2026
- Pick the site's accent colour — ember, violet, cyan, magenta or steel — from the chips in the header or the new Appearance section on your account page. Logged in, it follows you between browsers.
- Building, loyalty and population figures in the eco sim now accept and show thousands separators, like land.
- Land figures in the eco sim now show thousands separators.
- Submit a battle report at /submit — no account needed.
- Ship test, lineup, and the meta board come back faster - repeated runs now reuse earlier results, and pages stop re-downloading scripts.
August 28, 2026
- Pages load much faster - styles and scripts now cache in your browser and every response ships compressed.
August 27, 2026
- Rows in the ship test's changes view are selectable again, and copying a selection now uses the changes view's own column headings.
- The ship test's "Copy changes" now pastes with proper column headings and sections, and clicking a row in the changes view no longer mislabels it as a grid selection.
- The ship test's changes view now groups results into wins lost, wins gained and margin moves, and ignores changes under 5 points — adjustable per run.
- Ship test can now diff a ship against an earlier version of itself, or against another ship, and show only the matchups that actually changed.
August 26, 2026
- The changelog now goes back to launch — every tool's debut, newest first.
- New "What's new" page — release notes for the site's tools, at /changelog.
- Ship stats now sync from the official game API — catalog stats, build costs, and upkeep track the game exactly.
- New page: Ship changes — the roster's patch history, auto-detected. Tonight's balance patch is its first entry.
- Upkeep figures in build cost, ship balance, and the ship browser use the game's exact per-ship values and the new race upkeep multipliers.
- Counter and meta board recomputed for the 2026-08-26 balance patch.
August 23, 2026
- Battle showcase: curated, anonymized real-battle sets you can browse and open in the sim.
August 22, 2026
- Power ceiling: how much fleet PR each race's land can actually sustain, with live market-price knobs.
August 10, 2026
- Fleet cleanup: paste the in-game fleet page, get a tidy shareable list back.
August 02, 2026
- Meta board: the whole roster ranked — robustness tier board plus a win-rate view, with race and matchup cuts.
July 26, 2026
- Sim with history: an optional "stats as of" date runs the fight with that era's ship stats.
July 03, 2026
- Arena: Ranked Duel — async 1v1 against a ghost, with Elo.
- Accounts get email: password reset and verified registration.
July 01, 2026
- Build cost reframed: paste your fleet for its per-turn upkeep, then price a build.
June 09, 2026
- Arena: the Daily Gauntlet — everyone attacks the same fleet, ranked within your race.
June 05, 2026
- The sim models ship capture — Collective and Viral steals show up in results.
May 23, 2026
- Pastes straight from the in-game Manage Your Fleet page now work everywhere.
May 19, 2026
- UW cost calculator — plan the 10-stack climb with credits, turns, and minerals.
May 13, 2026
- Two-ship side-by-side comparison view.
May 11, 2026
- Economy sim: multi-colony income simulator with an optimizer that plans your colony layouts.
May 09, 2026
- Custom ships can be shared publicly and cloned from the community browser.
May 06, 2026
- Custom ships: design homebrew ships and fight them in the sim. Plus per-ship balance dashboards and the ship-vs-roster test tool.
May 05, 2026
- Battle simulator — pick or paste both fleets, set posture, see the fight.
May 03, 2026
- Augury goes live: the public home for the sim tools.
May 01, 2026
- Counter finder launched — paste an enemy fleet, get counter compositions with build-turn costs.