T.Sentouki
Terran Frigate
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Terran Frigate —
energy+kinetic at mid range (R5), cap-tempo.
(reinforced)
↻ Return fire
Wep / PR
0.3
low for archetype
Velocity
52,200
≈ 37.6M PR/hr
Weapon damage by type
Where the 56 weapon total is placed.
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Kinetic
at 4.79 eHP
(shield
+40%).
Weakest defense:
Missile
at 2.30 eHP
(shield
−25%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
300/turn
1 turn = 5s
PR / hour
37.6M
solo build, no breaks
Time to build 100m PR
2.7h
1,916 turns
Tempo band
Cap
52,200 velocity
Upkeep billed at Terran rates
Upkeep / unit
248
credits/turn
Upkeep / 1M PR
1,425,290
credits/turn
Upkeep / 1M PR / hr
1026.2M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_e
atk_k
cap
r5
ehp_reinforced
wpr_lo
Outliers
Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks
Hull/PR is 2.7× peer median — likely overtuned for this archetype.
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Marauder · Frigate · PR 379
Wep / PR 0.3
Range 6
When getting shot at
Neutral · Frigate · PR 178
Hull / PR 2.81
Sh e/k/m/c
−20% /+20% /0% /0%
In build economy
Collective · Fighter · PR 131
Build rate 275
Velocity 36,025
Peer set (2)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
T.Sentouki — Terran Frigate
PR 174 · Hull 500 · Range 5 · Build 300/turn
Weapon Share Shield eHP
Energy 28 50% −5% 2.74
Kinetic 28 50% +40% 4.79
Missile 0 0% −25% 2.30
Chemical 0 0% 0% 2.87
52,200 PR/turn (174 × 300) · Cap tempo
37.6M PR/hr solo · Hull/PR 2.87 · Wep/PR 0.3
```
-# built at augury.drlat.dev
Compare with another ship?
See T.Sentouki side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
Sim against the roster?
The Ship test tool runs 1v1 sims of this ship vs every viable real
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