T.Empereur
Terran Battleship
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Terran Battleship —
energy at mid range (R6), cap-tempo.
(soft)
⇗ Long range
⊘ No return fire
Wep / PR
0.4
avg for archetype
Velocity
58,810
≈ 42.3M PR/hr
Weapon damage by type
Where the 2,600 weapon total is placed.
Energy
2,600
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
1.01
shield −35%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Energy
at 3.40 eHP
(shield
+60%).
Weakest defense:
Chemical
at 1.01 eHP
(shield
−35%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
10/turn
1 turn = 5s
PR / hour
42.3M
solo build, no breaks
Time to build 100m PR
2.4h
1,700 turns
Tempo band
Cap
58,810 velocity
Upkeep billed at Terran rates
Upkeep / unit
5,844
credits/turn
Upkeep / 1M PR
993,696
credits/turn
Upkeep / 1M PR / hr
715.5M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_e
cap
long_rng
r6
ehp_soft
wpr_av
Outliers
Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks
Kinetic shield 0.10 in an archetype where peer median is 0.40 — standard counter to this shape uses kinetic damage.
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
A.Miner · Cruiser · PR 1,656
Wep / PR 0.3
Range 6
When getting shot at
Collective · Dreadnought · PR 29,751
Hull / PR 1.13
Sh e/k/m/c
+50% /+25% /−20% /−30%
In build economy
Collective · Cruiser · PR 6,804
Build rate 10
Velocity 68,040
Peer set (6)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
T.Empereur — Terran Battleship
PR 5,881 · Hull 8,000 · Range 6 · Build 10/turn
long range · no return fire
Weapon Share Shield eHP
Energy 2,600 100% +60% 3.40
Kinetic 0 0% +10% 1.51
Missile 0 0% −20% 1.13
Chemical 0 0% −35% 1.01
58,810 PR/turn (5,881 × 10) · Cap tempo
42.3M PR/hr solo · Hull/PR 1.36 · Wep/PR 0.4
```
-# built at augury.drlat.dev
Compare with another ship?
See T.Empereur side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
Sim against the roster?
The Ship test tool runs 1v1 sims of this ship vs every viable real
ship at PRs you set, plus a wins / wipes / median-trade summary.
Run ship test for T.Empereur →