G.Fluorite
Guardian Cruiser
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Guardian Cruiser —
energy at close range (R1), cap-tempo.
(braced)
⇗ Long range
⊘ No return fire
Wep / PR
0.4
low for archetype
Velocity
69,768
≈ 50.2M PR/hr
Weapon damage by type
Where the 30,000 weapon total is placed.
Energy
30,000
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
1.91
shield −20%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Kinetic , Missile
at 3.28 eHP
(shields
+30% / +30%).
Weakest defense:
Energy , Chemical
at 1.91 eHP
(shields
−20% / −20%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
1/turn
1 turn = 5s
PR / hour
50.2M
solo build, no breaks
Time to build 100m PR
2.0h
1,433 turns
Tempo band
Cap
69,768 velocity
Upkeep billed at Guardian rates
Upkeep / unit
9,991
credits/turn
Upkeep / 1M PR
143,200
credits/turn
Upkeep / 1M PR / hr
103.1M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_e
cap
long_rng
r1
ehp_braced
wpr_lo
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
A.Miner · Fighter · PR 23
Wep / PR 0.7
Range 2
When getting shot at
Collective · Frigate · PR 558
Hull / PR 1.34
Sh e/k/m/c
−15% /+45% /+40% /−10%
In build economy
Collective · Juggernaught · PR 74,069
Build rate 1
Velocity 74,069
Peer set (6)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
G.Fluorite — Guardian Cruiser
PR 69,768 · Hull 160,000 · Range 1 · Build 1/turn
long range · no return fire
Weapon Share Shield eHP
Energy 30,000 100% −20% 1.91
Kinetic 0 0% +30% 3.28
Missile 0 0% +30% 3.28
Chemical 0 0% −20% 1.91
69,768 PR/turn · Cap tempo
50.2M PR/hr solo · Hull/PR 2.29 · Wep/PR 0.4
```
-# built at augury.drlat.dev
Compare with another ship?
See G.Fluorite side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
Sim against the roster?
The Ship test tool runs 1v1 sims of this ship vs every viable real
ship at PRs you set, plus a wins / wipes / median-trade summary.
Run ship test for G.Fluorite →