H.Barkentine
Collective Cruiser
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Collective Cruiser —
missile at far range (R7), in-between tempo.
(reinforced)
⊘ No return fire
Wep / PR
0.4
low for archetype
Velocity
48,690
≈ 35.1M PR/hr
Weapon damage by type
Where the 1,300 weapon total is placed.
Missile
1,300
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
2.60
shield +30%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Chemical
at 2.60 eHP
(shield
+30%).
Weakest defense:
Energy , Kinetic
at 2.27 eHP
(shields
+20% / +20%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
15/turn
1 turn = 5s
PR / hour
35.1M
solo build, no breaks
Time to build 100m PR
2.9h
2,054 turns
Tempo band
In-between
48,690 velocity
Upkeep billed at Collective rates
Upkeep / unit
1,190
credits/turn
Upkeep / 1M PR
366,634
credits/turn
Upkeep / 1M PR / hr
264.0M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_m
in_between
r7
ehp_reinforced
wpr_lo
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Guardian · Frigate · PR 16,303
Wep / PR 0.5
Range 7
When getting shot at
Neutral · Fighter · PR 33
Hull / PR 0.91
Sh e/k/m/c
+35% /0% /0% /+20%
In build economy
Marauder · Destroyer · PR 2,272
Build rate 18
Velocity 40,896
Peer set (1)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
H.Barkentine — Collective Cruiser
PR 3,246 · Hull 5,900 · Range 7 · Build 15/turn
no return fire
Weapon Share Shield eHP
Energy 0 0% +20% 2.27
Kinetic 0 0% +20% 2.27
Missile 1,300 100% +25% 2.42
Chemical 0 0% +30% 2.60
48,690 PR/turn (3,246 × 15) · In-between tempo
35.1M PR/hr solo · Hull/PR 1.82 · Wep/PR 0.4
```
-# built at augury.drlat.dev
Compare with another ship?
See H.Barkentine side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
Sim against the roster?
The Ship test tool runs 1v1 sims of this ship vs every viable real
ship at PRs you set, plus a wins / wipes / median-trade summary.
Run ship test for H.Barkentine →