R.Pinnace
Collective Corvette
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Collective Corvette —
kinetic at close range (R2), destroyer-tempo.
(frail)
⚔ Flanker
⇗ Long range
↻ Return fire
Wep / PR
1.2
high for archetype
Velocity
32,400
≈ 23.3M PR/hr
Weapon damage by type
Where the 200 weapon total is placed.
Kinetic
200
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Kinetic
at 1.23 eHP
(shield
+50%).
Weakest defense:
Energy
at 0.56 eHP
(shield
−10%).
— glass jaw, prefer not to be focused here.
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
200/turn
1 turn = 5s
PR / hour
23.3M
solo build, no breaks
Time to build 100m PR
4.3h
3,086 turns
Tempo band
Destroyer
32,400 velocity
Upkeep billed at Collective rates
Upkeep / unit
31.53
credits/turn
Upkeep / 1M PR
194,603
credits/turn
Upkeep / 1M PR / hr
140.1M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_k
destroyer
flanker
long_rng
r2
ehp_frail
wpr_hi
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Guardian · Corvette · PR 11,268
Wep / PR 1.2
Range 3
When getting shot at
Collective · Frigate · PR 558
Hull / PR 1.34
Sh e/k/m/c
−15% /+45% /+40% /−10%
In build economy
A.Miner · Frigate · PR 182
Build rate 200
Velocity 36,400
Peer set (3)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
R.Pinnace — Collective Corvette
PR 162 · Hull 100 · Range 2 · Build 200/turn
long range
Weapon Share Shield eHP
Energy 0 0% −10% 0.56
Kinetic 200 100% +50% 1.23
Missile 0 0% +40% 1.03
Chemical 0 0% 0% 0.62
32,400 PR/turn (162 × 200) · Destroyer tempo
23.3M PR/hr solo · Hull/PR 0.62 · Wep/PR 1.2
```
-# built at augury.drlat.dev
Compare with another ship?
See R.Pinnace side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
Sim against the roster?
The Ship test tool runs 1v1 sims of this ship vs every viable real
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Run ship test for R.Pinnace →