G.Rhyolite
A.Miner Destroyer
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
A.Miner Destroyer —
chemical at close range (R2), destroyer-tempo.
(frail)
⚔ Flanker
⇗ Long range
⊘ No return fire
Wep / PR
1.1
low for archetype
Velocity
28,728
≈ 20.7M PR/hr
Weapon damage by type
Where the 1,756 weapon total is placed.
Chemical
1,756
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
0.52
shield −20%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Energy , Kinetic
at 1.25 eHP
(shields
+50% / +50%).
Weakest defense:
Missile
at 0.46 eHP
(shield
−35%).
— glass jaw, prefer not to be focused here.
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
18/turn
1 turn = 5s
PR / hour
20.7M
solo build, no breaks
Time to build 100m PR
4.8h
3,481 turns
Tempo band
Destroyer
28,728 velocity
Upkeep billed at A.Miner rates
Upkeep / unit
500
credits/turn
Upkeep / 1M PR
313,000
credits/turn
Upkeep / 1M PR / hr
225.4M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_c
destroyer
flanker
long_rng
r2
ehp_frail
wpr_lo
Outliers
Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks
Missile shield -0.35 in an archetype where peer median is 0.38 — standard counter to this shape uses missile damage.
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Viral · Destroyer · PR 452
Wep / PR 0.9
Range 7
When getting shot at
Marauder · Battleship · PR 22,527
Hull / PR 0.89
Sh e/k/m/c
+50% /+25% /−20% /−15%
In build economy
Marauder · Cruiser · PR 1,611
Build rate 18
Velocity 28,998
Peer set (2)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
G.Rhyolite — A.Miner Destroyer
PR 1,596 · Hull 1,000 · Range 2 · Build 18/turn
long range · no return fire
Weapon Share Shield eHP
Energy 0 0% +50% 1.25
Kinetic 0 0% +50% 1.25
Missile 0 0% −35% 0.46
Chemical 1,756 100% −20% 0.52
28,728 PR/turn (1,596 × 18) · Destroyer tempo
20.7M PR/hr solo · Hull/PR 0.63 · Wep/PR 1.1
```
-# built at augury.drlat.dev
Compare with another ship?
See G.Rhyolite side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
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The Ship test tool runs 1v1 sims of this ship vs every viable real
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