Eye of Sauron
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M.Illite

A.Miner Frigate — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

A.Miner Frigate — kinetic at far range (R7), in-between tempo. (tanky)

↻ Return fire
PR
182
Hull
400
Hull / PR
2.20
Wep / PR
0.4
low for archetype
Range
7
Velocity
36,400
≈ 26.2M PR/hr

Weapon damage by type

Where the 80 weapon total is placed.
Energy
0
0% of total
Kinetic
80
100% of total
Missile
0
0% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
2.59
shield +15%
Kinetic
2.75
shield +20%
Missile
3.14
shield +30%
Chemical
1.47
shield −50%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
200/turn
1 turn = 5s
PR / hour
26.2M
solo build, no breaks
Time to build 100m PR
3.8h
2,747 turns
Tempo band
In-between
36,400 velocity
Upkeep / unit
168
credits/turn
Upkeep / 1M PR
925,059
credits/turn
Upkeep / 1M PR / hr
666.0M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_k in_between r7
tanky wpr_lo

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Collective · Destroyer · PR 2,056
Wep / PR0.4 Range9
When getting shot at
Marauder · Frigate · PR 379
Hull / PR1.98 Sh e/k/m/c +5%/−20%/+15%/−50%
In build economy
Collective · Corvette · PR 162
Build rate200 Velocity32,400

Peer set (1)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See M.Illite side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for M.Illite →