Ruby
Guardian Corvette
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Guardian Corvette —
kinetic at close range (R3), in-between tempo.
(soft)
⇗ Long range
⊘ No return fire
Wep / PR
1.2
high for archetype
Velocity
45,072
≈ 32.5M PR/hr
Weapon damage by type
Where the 13,000 weapon total is placed.
Kinetic
13,000
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
4.73
shield +70%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Chemical
at 4.73 eHP
(shield
+70%).
Weakest defense:
Energy
at 0.86 eHP
(shield
−65%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
4/turn
1 turn = 5s
PR / hour
32.5M
solo build, no breaks
Time to build 100m PR
3.1h
2,219 turns
Tempo band
In-between
45,072 velocity
Upkeep billed at Guardian rates
Upkeep / unit
748
credits/turn
Upkeep / 1M PR
66,416
credits/turn
Upkeep / 1M PR / hr
47.8M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_k
in_between
long_rng
r3
ehp_soft
wpr_hi
Outliers
Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks
Missile shield -0.55 in an archetype where peer median is 0.47 — standard counter to this shape uses missile damage.
Kinetic shield 0.25 in an archetype where peer median is 0.62 — standard counter to this shape uses kinetic damage.
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Collective · Corvette · PR 162
Wep / PR 1.2
Range 2
When getting shot at
Marauder · Destroyer · PR 2,272
Hull / PR 1.32
Sh e/k/m/c
−15% /+40% /−40% /+80%
In build economy
A.Miner · Fighter · PR 12,513
Build rate 4
Velocity 50,052
Peer set (2)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
Ruby — Guardian Corvette
PR 11,268 · Hull 16,000 · Range 3 · Build 4/turn
long range · no return fire
Weapon Share Shield eHP
Energy 0 0% −65% 0.86
Kinetic 13,000 100% +25% 1.89
Missile 0 0% −55% 0.92
Chemical 0 0% +70% 4.73
45,072 PR/turn (11,268 × 4) · In-between tempo
32.5M PR/hr solo · Hull/PR 1.42 · Wep/PR 1.2
```
-# built at augury.drlat.dev
Compare with another ship?
See Ruby side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
Sim against the roster?
The Ship test tool runs 1v1 sims of this ship vs every viable real
ship at PRs you set, plus a wins / wipes / median-trade summary.
Run ship test for Ruby →