M.Calcite
A.Miner Cruiser
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
A.Miner Cruiser —
missile at far range (R7), in-between tempo.
(soft)
⇗ Long range
↻ Return fire
Wep / PR
0.5
avg for archetype
Velocity
47,628
≈ 34.3M PR/hr
Weapon damage by type
Where the 850 weapon total is placed.
Missile
850
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Missile
at 1.96 eHP
(shield
+40%).
Weakest defense:
Kinetic
at 1.02 eHP
(shield
−15%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
28/turn
1 turn = 5s
PR / hour
34.3M
solo build, no breaks
Time to build 100m PR
2.9h
2,100 turns
Tempo band
In-between
47,628 velocity
Upkeep billed at A.Miner rates
Upkeep / unit
2,759
credits/turn
Upkeep / 1M PR
1,622,235
credits/turn
Upkeep / 1M PR / hr
1168.0M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_m
in_between
long_rng
r7
ehp_soft
wpr_av
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Guardian · Frigate · PR 16,303
Wep / PR 0.5
Range 7
When getting shot at
Guardian · Frigate · PR 16,303
Hull / PR 1.23
Sh e/k/m/c
0% /−15% /+25% /+10%
In build economy
Terran · Cruiser · PR 1,701
Build rate 22
Velocity 37,422
Peer set (4)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
M.Calcite — A.Miner Cruiser
PR 1,701 · Hull 2,000 · Range 7 · Build 28/turn
long range
Weapon Share Shield eHP
Energy 0 0% 0% 1.18
Kinetic 0 0% −15% 1.02
Missile 850 100% +40% 1.96
Chemical 0 0% 0% 1.18
47,628 PR/turn (1,701 × 28) · In-between tempo
34.3M PR/hr solo · Hull/PR 1.18 · Wep/PR 0.5
```
-# built at augury.drlat.dev
Compare with another ship?
See M.Calcite side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
Sim against the roster?
The Ship test tool runs 1v1 sims of this ship vs every viable real
ship at PRs you set, plus a wins / wipes / median-trade summary.
Run ship test for M.Calcite →