Eye of Sauron
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M.Calcite

A.Miner Cruiser — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

A.Miner Cruiser — missile at far range (R7), in-between tempo.

⤤ Long range ↻ Return fire
PR
1,701
Hull
2,000
Hull / PR
1.18
Wep / PR
0.5
avg for archetype
Range
7
Velocity
47,628
≈ 34.3M PR/hr

Weapon damage by type

Where the 850 weapon total is placed.
Energy
0
0% of total
Kinetic
0
0% of total
Missile
850
100% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.18
shield 0%
Kinetic
1.02
shield −15%
Missile
1.96
shield +40%
Chemical
1.18
shield 0%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
28/turn
1 turn = 5s
PR / hour
34.3M
solo build, no breaks
Time to build 100m PR
2.9h
2,100 turns
Tempo band
In-between
47,628 velocity
Upkeep / unit
2,186
credits/turn
Upkeep / 1M PR
1,284,939
credits/turn
Upkeep / 1M PR / hr
925.2M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_m in_between long_rng r7
avg_ehp wpr_av

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Guardian · Frigate · PR 16,303
Wep / PR0.5 Range7
When getting shot at
Guardian · Frigate · PR 16,303
Hull / PR1.23 Sh e/k/m/c 0%/−15%/+25%/+10%
In build economy
Terran · Cruiser · PR 1,701
Build rate22 Velocity37,422

Peer set (4)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See M.Calcite side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for M.Calcite →