Eye of Sauron
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D.Pike

Marauder Destroyer — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Marauder Destroyer — energy+kinetic at far range (R9), destroyer-tempo. (frail)

⤤ Long range ↻ Return fire
PR
1,276
Hull
1,000
Hull / PR
0.78
Wep / PR
0.8
avg for archetype
Range
9
Velocity
25,520
≈ 18.4M PR/hr

Weapon damage by type

Where the 1,000 weapon total is placed.
Energy
500
50% of total
Kinetic
500
50% of total
Missile
0
0% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
0.87
shield +10%
Kinetic
0.71
shield −10%
Missile
0.87
shield +10%
Chemical
0.71
shield −10%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
20/turn
1 turn = 5s
PR / hour
18.4M
solo build, no breaks
Time to build 100m PR
5.4h
3,918 turns
Tempo band
Destroyer
25,520 velocity
Upkeep / unit
1,216
credits/turn
Upkeep / 1M PR
952,800
credits/turn
Upkeep / 1M PR / hr
686.0M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_e atk_k destroyer long_rng r9
frail wpr_av

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Terran · Cruiser · PR 1,512
Wep / PR0.6 Range7
When getting shot at
Marauder · Destroyer · PR 1,496
Hull / PR1.00 Sh e/k/m/c +30%/−20%/+20%/0%
In build economy
A.Miner · Destroyer · PR 1,236
Build rate22 Velocity27,192

Peer set (5)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See D.Pike side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

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