Shark
Marauder Cruiser
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Marauder Cruiser —
energy+kinetic at mid range (R4), destroyer-tempo.
(reinforced)
↻ Return fire
Wep / PR
0.2
low for archetype
Velocity
32,832
≈ 23.6M PR/hr
Weapon damage by type
Where the 500 weapon total is placed.
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
2.34
shield −30%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Missile
at 5.08 eHP
(shield
+40%).
Weakest defense:
Chemical
at 2.34 eHP
(shield
−30%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
16/turn
1 turn = 5s
PR / hour
23.6M
solo build, no breaks
Time to build 100m PR
4.2h
3,046 turns
Tempo band
Destroyer
32,832 velocity
Upkeep billed at Marauder rates
Upkeep / unit
398
credits/turn
Upkeep / 1M PR
193,876
credits/turn
Upkeep / 1M PR / hr
139.6M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_e
atk_k
destroyer
r4
ehp_reinforced
wpr_lo
Outliers
Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks
Hull/PR is 3.0× peer median — likely overtuned for this archetype.
Kinetic shield 0.00 in an archetype where peer median is 0.40 — standard counter to this shape uses kinetic damage.
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Terran · Frigate · PR 174
Wep / PR 0.3
Range 5
When getting shot at
Guardian · Cruiser · PR 69,768
Hull / PR 2.29
Sh e/k/m/c
−20% /+30% /+30% /−20%
In build economy
Collective · Destroyer · PR 2,136
Build rate 16
Velocity 34,176
Peer set (1)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
Shark — Marauder Cruiser
PR 2,052 · Hull 6,250 · Range 4 · Build 16/turn
Weapon Share Shield eHP
Energy 250 50% −20% 2.54
Kinetic 250 50% 0% 3.05
Missile 0 0% +40% 5.08
Chemical 0 0% −30% 2.34
32,832 PR/turn (2,052 × 16) · Destroyer tempo
23.6M PR/hr solo · Hull/PR 3.05 · Wep/PR 0.2
```
-# built at augury.drlat.dev
Compare with another ship?
See Shark side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
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