Eye of Sauron
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Barracuda

Marauder Destroyer — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).
This design has no peers in the current roster — efficiency is reported against the global pool.

Marauder Destroyer — energy at far range (R7), in-between tempo.

⤤ Long range ↻ Return fire
PR
2,272
Hull
3,000
Hull / PR
1.32
Wep / PR
0.4
low globally
Range
7
Velocity
40,896
≈ 29.4M PR/hr

Weapon damage by type

Where the 800 weapon total is placed.
Energy
600
75% of total
Kinetic
200
25% of total
Missile
0
0% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.15
shield −15%
Kinetic
2.20
shield +40%
Missile
0.94
shield −40%
wall
Chemical
6.60
shield +80%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
18/turn
1 turn = 5s
PR / hour
29.4M
solo build, no breaks
Time to build 100m PR
3.4h
2,445 turns
Tempo band
In-between
40,896 velocity
Upkeep / unit
2,751
credits/turn
Upkeep / 1M PR
1,210,633
credits/turn
Upkeep / 1M PR / hr
871.7M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_e in_between long_rng r7 w_c
no_peers wpr_lo_global

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Marauder · Frigate · PR 379
Wep / PR0.3 Range6
When getting shot at
Guardian · Fighter · PR 6,510
Hull / PR0.77 Sh e/k/m/c −10%/+45%/−20%/+55%
In build economy
Collective · Destroyer · PR 2,136
Build rate16 Velocity34,176

Peer set (0)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

No peers — this design's hard-tag set is too unique to overlap any real ship at 60%. Efficiency band falls back to the global pool (see wpr_*_global tag above).

Compare with another ship?

See Barracuda side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for Barracuda →