G.Livid (r)
A.Miner Fighter
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
A.Miner Fighter —
kinetic at close range (R2), cap-tempo.
(soft)
⇗ Long range
⊘ No return fire
Wep / PR
0.6
high for archetype
Velocity
50,052
≈ 36.0M PR/hr
Weapon damage by type
Where the 7,500 weapon total is placed.
Kinetic
7,500
100% of total
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
wall
Chemical
8.00
shield +80%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Chemical
at 8.00 eHP
(shield
+80%).
Weakest defense:
Missile
at 1.07 eHP
(shield
−50%).
Walls (eHP ≥ 5.4):
Chemical .
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
4/turn
1 turn = 5s
PR / hour
36.0M
solo build, no breaks
Time to build 100m PR
2.8h
1,998 turns
Tempo band
Cap
50,052 velocity
Upkeep billed at A.Miner rates
Upkeep / unit
12,965
credits/turn
Upkeep / 1M PR
1,036,098
credits/turn
Upkeep / 1M PR / hr
746.0M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_k
cap
long_rng
r2
w_c
ehp_soft
wpr_hi
Outliers
Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks
Energy shield 0.15 in an archetype where peer median is 0.50 — standard counter to this shape uses energy damage.
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Collective · Dreadnought · PR 19,840
Wep / PR 0.6
Range 4
When getting shot at
Viral · Destroyer · PR 452
Hull / PR 0.80
Sh e/k/m/c
+10% /−10% /−20% /+65%
In build economy
Guardian · Corvette · PR 11,268
Build rate 4
Velocity 45,072
Peer set (1)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
G.Livid (r) — A.Miner Fighter
PR 12,513 · Hull 20,021 · Range 2 · Build 4/turn
long range · no return fire
Weapon Share Shield eHP
Energy 0 0% +15% 1.88
Kinetic 7,500 100% −10% 1.45
Missile 0 0% −50% 1.07
Chemical 0 0% +80% 8.00 wall
50,052 PR/turn (12,513 × 4) · Cap tempo
36.0M PR/hr solo · Hull/PR 1.60 · Wep/PR 0.6
```
-# built at augury.drlat.dev
Compare with another ship?
See G.Livid (r) side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
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The Ship test tool runs 1v1 sims of this ship vs every viable real
ship at PRs you set, plus a wins / wipes / median-trade summary.
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