H.Corsair
Collective Fighter
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Collective Fighter —
chemical at close range (R1), in-between tempo.
(soft)
⇗ Long range
↻ Return fire
Wep / PR
0.8
high for archetype
Velocity
36,025
≈ 25.9M PR/hr
Weapon damage by type
Where the 100 weapon total is placed.
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
2.29
shield +45%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Chemical
at 2.29 eHP
(shield
+45%).
Weakest defense:
Energy , Kinetic
at 1.10 eHP
(shields
−15% / −15%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
275/turn
1 turn = 5s
PR / hour
25.9M
solo build, no breaks
Time to build 100m PR
3.9h
2,776 turns
Tempo band
In-between
36,025 velocity
Upkeep billed at Collective rates
Upkeep / unit
33.77
credits/turn
Upkeep / 1M PR
257,787
credits/turn
Upkeep / 1M PR / hr
185.6M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_c
in_between
long_rng
r1
ehp_soft
wpr_hi
Outliers
Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks
Missile shield 0.00 in an archetype where peer median is 0.65 — standard counter to this shape uses missile damage.
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
Collective · Leviathan · PR 79,420
Wep / PR 0.7
Range 3
When getting shot at
A.Miner · Dreadnought · PR 5,035
Hull / PR 1.21
Sh e/k/m/c
−15% /−15% /+25% /+35%
In build economy
Terran · Frigate · PR 174
Build rate 300
Velocity 52,200
Peer set (2)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
H.Corsair — Collective Fighter
PR 131 · Hull 165 · Range 1 · Build 275/turn
long range
Weapon Share Shield eHP
Energy 30 30% −15% 1.10
Kinetic 0 0% −15% 1.10
Missile 30 30% 0% 1.26
Chemical 40 40% +45% 2.29
36,025 PR/turn (131 × 275) · In-between tempo
25.9M PR/hr solo · Hull/PR 1.26 · Wep/PR 0.8
```
-# built at augury.drlat.dev
Compare with another ship?
See H.Corsair side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
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The Ship test tool runs 1v1 sims of this ship vs every viable real
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