Eye of Sauron
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Large Strafez Fodder

Neutral Special — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Neutral Special — no weapons at close range (R1), in-between tempo.

⊘ No return fire
PR
205
Hull
800
Hull / PR
3.90
Wep / PR
0.0
low for archetype
Range
1
Velocity
36,900
≈ 26.6M PR/hr

Weapon damage by type

Where the 0 weapon total is placed.
Energy
0
0% of total
Kinetic
0
0% of total
Missile
0
0% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
3.55
shield −10%
Kinetic
2.23
shield −75%
wall
Missile
7.80
shield +50%
wall
Chemical
7.80
shield +50%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
180/turn
1 turn = 5s
PR / hour
26.6M
solo build, no breaks
Time to build 100m PR
3.8h
2,710 turns
Tempo band
In-between
36,900 velocity
Upkeep / unit
25.39
credits/turn
Upkeep / 1M PR
123,840
credits/turn
Upkeep / 1M PR / hr
89.2M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
in_between no_weapons r1 w_c w_m
wpr_lo

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When getting shot at
Neutral · Special · PR 55
Hull / PR3.64 Sh e/k/m/c −10%/−75%/+50%/+50%
In build economy
A.Miner · Frigate · PR 182
Build rate200 Velocity36,400

Peer set (1)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See Large Strafez Fodder side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for Large Strafez Fodder →