Eye of Sauron
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Small Strafez Fodder

Neutral Special — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Neutral Special — no weapons at close range (R1), in-between tempo.

⊘ No return fire
PR
55
Hull
200
Hull / PR
3.64
Wep / PR
0.0
low for archetype
Range
1
Velocity
44,000
≈ 31.7M PR/hr

Weapon damage by type

Where the 0 weapon total is placed.
Energy
0
0% of total
Kinetic
0
0% of total
Missile
0
0% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
3.31
shield −10%
Kinetic
2.08
shield −75%
wall
Missile
7.27
shield +50%
wall
Chemical
7.27
shield +50%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
800/turn
1 turn = 5s
PR / hour
31.7M
solo build, no breaks
Time to build 100m PR
3.2h
2,273 turns
Tempo band
In-between
44,000 velocity
Upkeep / unit
7.57
credits/turn
Upkeep / 1M PR
137,600
credits/turn
Upkeep / 1M PR / hr
99.1M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
in_between no_weapons r1 w_c w_m
wpr_lo

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When getting shot at
Neutral · Special · PR 205
Hull / PR3.90 Sh e/k/m/c −10%/−75%/+50%/+50%
In build economy
Terran · Corvette · PR 51
Build rate800 Velocity40,800

Peer set (1)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See Small Strafez Fodder side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for Small Strafez Fodder →