Eye of Sauron
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F.Sword

Neutral Destroyer — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Neutral Destroyer — kinetic at mid range (R5), destroyer-tempo. (tanky)

↻ Return fire
PR
1,152
Hull
2,000
Hull / PR
1.74
Wep / PR
0.5
high for archetype
Range
5
Velocity
23,040
≈ 16.6M PR/hr

Weapon damage by type

Where the 600 weapon total is placed.
Energy
0
0% of total
Kinetic
600
100% of total
Missile
0
0% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.45
shield −20%
Kinetic
2.17
shield +20%
Missile
1.74
shield 0%
Chemical
1.74
shield 0%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
20/turn
1 turn = 5s
PR / hour
16.6M
solo build, no breaks
Time to build 100m PR
6.0h
4,340 turns
Tempo band
Destroyer
23,040 velocity
Upkeep / unit
443
credits/turn
Upkeep / 1M PR
384,598
credits/turn
Upkeep / 1M PR / hr
276.9M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_k destroyer r5
tanky wpr_hi

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Collective · Dreadnought · PR 19,840
Wep / PR0.6 Range4
When getting shot at
A.Miner · Corvette · PR 46
Hull / PR1.50 Sh e/k/m/c 0%/+30%/−15%/0%
In build economy
Marauder · Destroyer · PR 1,276
Build rate20 Velocity25,520

Peer set (1)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See F.Sword side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for F.Sword →