Eye of Sauron
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M.Alium

A.Miner Corvette — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).
This design has no peers in the current roster — efficiency is reported against the global pool.

A.Miner Corvette — energy+missile at close range (R1), destroyer-tempo. (tanky)

⤤ Long range ↻ Return fire
PR
46
Hull
69
Hull / PR
1.50
Wep / PR
0.6
avg globally
Range
1
Velocity
31,050
≈ 22.4M PR/hr

Weapon damage by type

Where the 26 weapon total is placed.
Energy
13
50% of total
Kinetic
0
0% of total
Missile
13
50% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.50
shield 0%
Kinetic
2.14
shield +30%
Missile
1.30
shield −15%
Chemical
1.50
shield 0%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
675/turn
1 turn = 5s
PR / hour
22.4M
solo build, no breaks
Time to build 100m PR
4.5h
3,221 turns
Tempo band
Destroyer
31,050 velocity
Upkeep / unit
28.70
credits/turn
Upkeep / 1M PR
623,983
credits/turn
Upkeep / 1M PR / hr
449.3M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_e atk_m destroyer long_rng r1
no_peers tanky wpr_av_global

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Marauder · Corvette · PR 512
Wep / PR0.8 Range2
When getting shot at
A.Miner · Battleship · PR 7,231
Hull / PR1.38 Sh e/k/m/c 0%/+30%/−15%/−15%
In build economy
Terran · Corvette · PR 51
Build rate800 Velocity40,800

Peer set (0)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

No peers — this design's hard-tag set is too unique to overlap any real ship at 60%. Efficiency band falls back to the global pool (see wpr_*_global tag above).

Compare with another ship?

See M.Alium side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for M.Alium →