Eye of Sauron
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C.Leo

Neutral Cruiser — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Neutral Cruiser — energy+kinetic at mid range (R5), destroyer-tempo.

⤤ Long range ⊘ No return fire
PR
3,006
Hull
4,500
Hull / PR
1.50
Wep / PR
0.4
low for archetype
Range
5
Velocity
30,060
≈ 21.6M PR/hr

Weapon damage by type

Where the 1,300 weapon total is placed.
Energy
650
50% of total
Kinetic
650
50% of total
Missile
0
0% of total
Chemical
0
0% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Energy
1.66
shield +10%
Kinetic
1.58
shield +5%
Missile
1.20
shield −25%
Chemical
1.50
shield 0%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
10/turn
1 turn = 5s
PR / hour
21.6M
solo build, no breaks
Time to build 100m PR
4.6h
3,327 turns
Tempo band
Destroyer
30,060 velocity
Upkeep / unit
1,695
credits/turn
Upkeep / 1M PR
563,884
credits/turn
Upkeep / 1M PR / hr
406.0M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_e atk_k destroyer long_rng r5
avg_ehp wpr_lo

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
A.Miner · Dreadnought · PR 5,035
Wep / PR0.5 Range6
When getting shot at
A.Miner · Corvette · PR 46
Hull / PR1.50 Sh e/k/m/c 0%/+30%/−15%/0%
In build economy
Marauder · Frigate · PR 3,612
Build rate8 Velocity28,896

Peer set (2)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See C.Leo side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for C.Leo →