Manta
Marauder Corvette
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Marauder Corvette —
energy+missile at close range (R2), in-between tempo.
⊘ No return fire
Wep / PR
0.8
high for archetype
Velocity
43,520
≈ 31.3M PR/hr
Weapon damage by type
Where the 384 weapon total is placed.
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
wall
Missile
5.71
shield +65%
Chemical
3.08
shield +35%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Missile
at 5.71 eHP
(shield
+65%).
Weakest defense:
Energy
at 1.21 eHP
(shield
−65%).
Walls (eHP ≥ 5.4):
Missile .
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
85/turn
1 turn = 5s
PR / hour
31.3M
solo build, no breaks
Time to build 100m PR
3.2h
2,298 turns
Tempo band
In-between
43,520 velocity
Upkeep billed at Marauder rates
Upkeep / unit
64.45
credits/turn
Upkeep / 1M PR
125,870
credits/turn
Upkeep / 1M PR / hr
90.6M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_e
atk_m
in_between
r2
w_m
ehp_average
wpr_hi
Outliers
Peer-relative ratios outside 0.4× – 2.5×, or numerical-overpower checks
Kinetic shield -0.30 in an archetype where peer median is 0.50 — standard counter to this shape uses kinetic damage.
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
A.Miner · Corvette · PR 46
Wep / PR 0.6
Range 1
When getting shot at
Collective · Dreadnought · PR 19,840
Hull / PR 1.16
Sh e/k/m/c
−45% /0% /+45% /+25%
In build economy
Marauder · Frigate · PR 379
Build rate 100
Velocity 37,900
Peer set (1)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
Manta — Marauder Corvette
PR 512 · Hull 1,024 · Range 2 · Build 85/turn
no return fire
Weapon Share Shield eHP
Energy 192 50% −65% 1.21
Kinetic 0 0% −30% 1.54
Missile 192 50% +65% 5.71 wall
Chemical 0 0% +35% 3.08
43,520 PR/turn (512 × 85) · In-between tempo
31.3M PR/hr solo · Hull/PR 2.00 · Wep/PR 0.8
```
-# built at augury.drlat.dev
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See Manta side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
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