H.Man-O-War
Collective Starbase
— archetype + peer comparison.
Tags are computed from raw stats; peer pool is real ships sharing
≥ 60% of the hard-tag set (Jaccard similarity).
Copy stats
Collective Starbase —
energy+kinetic at mid range (R6), in-between tempo.
↻ Return fire
Wep / PR
0.6
high for archetype
Velocity
40,500
≈ 29.2M PR/hr
Weapon damage by type
Where the 250 weapon total is placed.
Effective HP per damage type
hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
Chemical
1.11
shield −20%
Strengths · Vulnerabilities
Auto-summarized from eHP per type.
Best defense:
Missile
at 2.67 eHP
(shield
+50%).
Weakest defense:
Chemical
at 1.11 eHP
(shield
−20%).
Build economy
Solo-build cadence. Tempo band = pr × build_rate.
Build rate
90/turn
1 turn = 5s
PR / hour
29.2M
solo build, no breaks
Time to build 100m PR
3.4h
2,469 turns
Tempo band
In-between
40,500 velocity
Upkeep billed at Collective rates
Upkeep / unit
192
credits/turn
Upkeep / 1M PR
427,383
credits/turn
Upkeep / 1M PR / hr
307.7M
credits/hr drained
Archetype tags
Pass 1 hard tags · Pass 2 peer-relative tags
atk_e
atk_k
in_between
r6
ehp_average
wpr_hi
Closest existing ship
Different feature subsets — your design feels like one ship when shooting,
another when getting shot at, another in build economy.
When shooting
A.Miner · Dreadnought · PR 5,035
Wep / PR 0.5
Range 6
When getting shot at
A.Miner · Starbase · PR 87,781
Hull / PR 1.71
Sh e/k/m/c
+10% /+20% /+50% /−35%
In build economy
Marauder · Corvette · PR 512
Build rate 85
Velocity 43,520
Peer set (3)
Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.
```
H.Man-O-War — Collective Starbase
PR 450 · Hull 600 · Range 6 · Build 90/turn
Weapon Share Shield eHP
Energy 100 40% +10% 1.48
Kinetic 150 60% +25% 1.78
Missile 0 0% +50% 2.67
Chemical 0 0% −20% 1.11
40,500 PR/turn (450 × 90) · In-between tempo
29.2M PR/hr solo · Hull/PR 1.33 · Wep/PR 0.6
```
-# built at augury.drlat.dev
Compare with another ship?
See H.Man-O-War side-by-side with another design — stat deltas,
shared archetype tags, peer overlap.
Sim against the roster?
The Ship test tool runs 1v1 sims of this ship vs every viable real
ship at PRs you set, plus a wins / wipes / median-trade summary.
Run ship test for H.Man-O-War →