Eye of Sauron
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K.Hun-Li

Guardian Destroyer — archetype + peer comparison. Tags are computed from raw stats; peer pool is real ships sharing ≥ 60% of the hard-tag set (Jaccard similarity).

Guardian Destroyer — chemical at mid range (R4), cap-tempo.

↻ Return fire
PR
87,273
Hull
95,000
Hull / PR
1.09
Wep / PR
0.4
high for archetype
Range
4
Velocity
87,273
≈ 62.8M PR/hr

Weapon damage by type

Where the 36,000 weapon total is placed.
Energy
0
0% of total
Kinetic
12,000
33% of total
Missile
0
0% of total
Chemical
24,000
67% of total

Effective HP per damage type

hull / PR / (1 − shield). Wall threshold = 5.4. ≥ 10 = effectively immune.
wall
Energy
5.44
shield +80%
wall
Kinetic
5.44
shield +80%
Missile
1.09
shield 0%
Chemical
1.81
shield +40%

Strengths · Vulnerabilities

Auto-summarized from eHP per type.

Build economy

Solo-build cadence. Tempo band = pr × build_rate.
Build rate
1/turn
1 turn = 5s
PR / hour
62.8M
solo build, no breaks
Time to build 100m PR
1.6h
1,146 turns
Tempo band
Cap
87,273 velocity
Upkeep / unit
154,773
credits/turn
Upkeep / 1M PR
1,773,440
credits/turn
Upkeep / 1M PR / hr
1276.9M
credits/hr drained

Archetype tags

Pass 1 hard tags · Pass 2 peer-relative tags
atk_c cap r4 w_e w_k
wpr_hi

Closest existing ship

Different feature subsets — your design feels like one ship when shooting, another when getting shot at, another in build economy.
When shooting
Guardian · Cruiser · PR 80,316
Wep / PR0.3 Range3
When getting shot at
Guardian · Cruiser · PR 80,316
Hull / PR0.95 Sh e/k/m/c +99%/+99%/+25%/+25%
In build economy
A.Miner · Juggernaught · PR 82,527
Build rate1 Velocity82,527

Peer set (1)

Ships sharing ≥ 60% of hard tags. Pool excludes Scouts, memes, and rows missing PR/hull.

Compare with another ship?

See K.Hun-Li side-by-side with another design — stat deltas, shared archetype tags, peer overlap.

Sim against the roster?

The Ship test tool runs 1v1 sims of this ship vs every viable real ship at PRs you set, plus a wins / wipes / median-trade summary.

Run ship test for K.Hun-Li →